![]() ![]() The likely culprits: The DLL you are using is not compatible with your compiler. Visual studio is 80kb in size whereas codeblocks is 744kb. Allegro 5 is recommended, but has a totally different API. Click Add button in link libraries part and browse and select. Open Settings > Compiler > Linker Settings. In 12.11 and newer this is enabled by default. I can get other programs to compile in Code::Blocks for example the OpenGL example I have DOES work Here is the code: Code. The code I am using does work because I can get it to compile in Dev C . This is done by selecting the 'Full command line' option Under menu 'Settings' -> 'Compiler' -> Global compiler settings -> the compiler you use -> 'Other Setting' tab, 'Compiler logging'. I have simply made a new project and added a new CPP file. And copy libbgi.a to lib folder of your compiler directory. A:I would start by turning on full Compiler logging. The game Loads the Visual studio one but crashes immediately on the Codeblocks one. To manually add files, copy graphics.h and winbgim.h files in include folder of your compiler directory which is C:\Program Files (x86)\CodeBlocks\MinGW. This will allow us to hard terminate a stuck program/compilation if the user wants so. ![]() 2) Second press of the stop button sends a KILL signal to the process and terminates the process hard. ![]() When I do export it in codeblocks, it shows 700 symbols in the DLLExport Viewer whereas the Visual Studio one shows 350. This will allow the compiler to finish its work, and stop the compilation queue. Now the above will compile and work flawlessly in VisualStudio but in codeblocks it'll say "Cannot Export Symbols Undefined". ![]() If ((optr_glAccum = (ptr_glAccum) GetProcAddress(OriginalGL, "glAccum")) = NULL) GLHook.cpp: void GLHook_glAccum(GLenum op, GLfloat value) GLHook.hpp: typedef void (WINAPI *ptr_glAccum) (GLenum op, GLfloat value) In codeblocks, if I don't export Main ALL the functions in my DLL, they cannot be used by an external program! Yet in visual studio, I exported nothing and external programs are able to load the DLL.īOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) Windows 7 64bits and Codeblocks When I run the program, looks good I can see the images from the webcam But when my face into the screen, the program will crash Then pop up an error window shows 'ntdll. I'm having a problem with a DLL being loaded. ![]()
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